Over the next few days, I tried to play it a bit safer, optimize my economy and prepare for blacks ops and wonders. Whilst our attackers were progressing well, I took a bit too much risk and got invaded by Zamunda (#5) losing 66 land. I had to maintain 40% schools for a while (Maxed out at 420 schools total), while maintaining some Wizard Guilds, not having much/any space for diamond mines, and had to grow to 2800 acres by day 25.Įxploration, wonders and prestige I knew the next phase would be difficult. Awkward (#18) conquered 17 land from abracadabacadadabra (#8). 11:45:05 Victorious on the battlefield, Dr. Awkward (#18) conquered 16 land from Ella of Frelle (#15). 20:56:48 Victorious on the battlefield, Dr. Awkward (#18) conquered 30 land from Hailstorm Prime (#4). 06:56:00 Victorious on the battlefield, Dr. Awkward (#18) conquered 29 land from Abandoned boat (#22). 18:42:09 Victorious on the battlefield, Dr. Awkward (#18) conquered 31 land from Ella of Frelle (#15). 18:10:21 Victorious on the battlefield, Dr. I managed to get three 75%+ hits on the first day, did another bottom feed and released my swordsmen after a final bottom feed on a copycat bot named "abracadabacadadabra". It was time to start the hunt for some easy prestige and cheap land. It was a lot of unnecessary craziness but we got the job done. Mikey managed to get rid of his protection tag with a few seconds (11 seconds I think) left on the clock. Luckily, he popped in for the last few minutes to apply for a quick start. Apparently, Mulla was still painting his new apartment and was about the miss OOP entirely. Minutes were passing by and OOP was getting close. Mikey missed a few steps in his protection and had to start all over again. I wasn’t able to complete my CTP until the last hour, but Mikey (Orc) and Mulla (Merfolk) still had to do theirs also. The hour before OOP was about to start, was pure mayhem. I would have to take more risk, and deconvert and convert at exactly the right moment. We had our doubts whether it would still be viable with the new teching system. As I had some experience with playing an efficient teching Dark Elf, I decided to give it one more try. We hoped our combination of races would be effective to get our Orc over the desired 1000 prestige as fast as possible. Virchue started some rigorous simming to optimize our OOP and to plan for the best paths of techs. Itake and Winter joined us with an early converting Nox and Goblin. Slz reinforced us with a slow attacking Icekin. After signing up, we found ourselves very fortunate with several excellent randoms. We finally decided to complement the Orc with a Merfolk, a Lizardfolk and a Dark Elf. We wanted at least one wizard and spy, an Orc, and the final fill in role should be something good for hitting wonders and war. We decided to try something new and make a strategy around an Orc. The possibilities to obtain prestige intrigued us. 3 new wonders were added (Hanging gardens, Gnomish Mining Machine and Horn of Plenty), maximum pack size was changed to 4 (down from 5) and the maximum number of packed players per realm was changed to 6 (down from 7).īefore the round started, we suspected wonders and black ops would yet again play a significant role. This round saw the introduction of a brand new tech system with the number of techs increased from 27 to 66 (with smaller bonuses). Round 21 began on November 11th and ended on December 13th.